DARK
2Witch's Apprentice
ATK:
550
DEF:
500
View:
2449
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
Witch's Apprentice — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Witch's Apprentice scores as a generic Level 2 DARK body whose only real contribution is a continuous stat swing (+500 ATK to DARK, -400 ATK to LIGHT while face-up). The 15 sampled decks confirm it is consistently playable at about two copies across six archetypes, which earns accessibility but not power (guardrail 3). Its 550 ATK and 500 DEF earn nothing, and with no combo, searcher, or guide evidence, the score stays in the 40s rather than rising on deck frequency.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Run in 15 of 15 sampled decks at an average of 1.93 copies, with no searcher or starter data to show how often it is drawn (observed). |
| Combo & Conversion | 25 | No recorded boards; the static buff converts nothing on its own beyond a 550-ATK body (inferred from text). |
| Resource Economy | 20 | No draw, search, or recursion text; it is a 1-for-1 body with no return (verified from text). |
| Effect & Interaction | 30 | The LIGHT -400 ATK debuff is soft board pressure rather than a negate or removal, and it only applies while the card stays face-up (verified from text). |
| Material Utility | 50 | A Level 2 DARK monster is a usable generic material, but it is not a Tuner and the score depends on the attribute fit (inferred from text). |
| Resilience & Flexibility | 35 | The effect ends as soon as the card leaves the field or is negated, and its 500 DEF gives it little survivability (verified from text). |
| Deck-Building Efficiency | 75 | Runs at 1 to 3 copies with no garnet or lock text, so it is cheap to include (observed from decks, verified from text). |
Calculation
Weight profile: Utility default profile (no clear role); no secondary blend applied. Intrinsic ≈ 47, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic DARK Level 2 body that slots into several archetypes without garnet cost
- Continuous ATK swing (+500 DARK / -400 LIGHT) applies while face-up
- Consistently included at about two copies across six archetypes in the sample
Weaknesses
- No searcher, starter, or combo evidence, so no observed route that drives value
- Effect ends when the card leaves the field or is negated
- Its 500 DEF and 550 ATK give little board presence on their own
Counters / choke points
- Generic on-field negation or removal, which turns off the static effect (inferred; no counter data supplied)
Best use
Utility body, with secondary use as a Level 2 material. Decks: Unchained, Fiendsmith, Evil Twin. Suggested copies: 2.
Evidence & gaps
- Verified: Level 2 DARK Spellcaster Effect Monster, 550 ATK / 500 DEF; Static effect: +500 ATK to all DARK monsters and -400 ATK to all LIGHT monsters while face-up; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Present in 15 of 15 sampled decks, averaging 1.93 copies (2 copies in 12 decks); Spread across six archetypes, with the most common homes at 26.7% each; Top partners appear in 80–87% of the decks that run it
- Inferred: Acts as a generic Level 2 material body rather than a searcher or combo starter; Board pressure is soft and ends as soon as the card leaves the field or is negated
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only partner attributes and levels not supplied — the LIGHT debuff's effect on partner monsters cannot be verified






